The CEO of Hungary’s state Togel Singapore gambling company, Gábor Székely, has announced a public bid for the acquisition of information technology equipment to enable the expansion of his company’s online gambling services.
The implementation of some of the games will take 18 months, due to lengthy legal procedures, he commented.
Szerencsejáték Zrt is the biggest provider of gambling services in Hungary and has sole rights to supply number draw games, sports bets and prize draw tickets throughout the country and also has interests in four Hungarian casinos.
At the end of last year the European Commission requested that Hungary open up its sportsbetting market to other EU member states in order to fulfil the EU’s key objective of free movement of goods and services.
German Parties Call for Abolishing State Monopolies on Sports Betting
Germany’s Christian Democratic Union and the Christian Social Union have agreed to propose abolishing the country’s state monopoly on sports betting and to allow the lottery lotto market to continue unchanged under the terms of the 2004 State Treaty.
The Union said that the liberalisation of sports betting should also be accompanied by the levying of a special incentive tax, levied on the basis of the player’s place of abode and therefore assure the federal states a source of revenue from sports betting. “This will provide continued funding for mass sport, charities, culture and addiction prevention measures,” it said in a statement.
Video Gaming Don’t Provoke Violence
A new report on video game players’ habits and game effects has found that the vast majority of gamers reject the notion that video games encourage people to be violent in real life or that they have become desensitized to violent acts.
The paper, published by the British Board of Film Classification added that while there is an appeal associated with being able to inflict violent acts without fear of reprisal, gamers know that they are playing games and don’t misconstrue the act as real life.
David Cooke, director of the BBFC, said: “There is no question that video games are an important form of entertainment for an ever increasing number of people.
“This research provides some valuable insights into why people play video games and what effect they think playing has on themselves and friends,” he continued. “It has also highlighted parental attitudes to video games and online gaming. We hope that it will provide some food for thought for the industry, and everyone who has an interest in the impact of games and we will be taking the research outcomes into account as we review our games classification policies over the coming months.”
He concluded “As the technology improves the games will become more and more realistic and it is important that games are properly rated to protect younger players from the games with adult content, which the BBFC does.
Other findings included: The interactive nature of game playing means players are less likely to forget they are playing a game than they would be to forget they are watching a film or TV show.
Negative press coverage has an adverse effect, with titles portrayed negatively often proving highly popular, and people view game playing as a risk-free means of escapism and feel in control of game experiences as opposed to real life.